Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Saturday, 22 October 2016

Donald Duck: Trick or Treat and The Gorilla

Trick or Treat is a Halloween classic. Released in 1952 and featuring a very memorable title song by Paul J. Smith (who also composed the Leave it to Beaver theme song), it's the best example of Donald Duck being a complete toolbox for no reason.

Usually, there's some building up of tempers on both sides when Donald faces off with his nephews, and the humour comes from how much everything escalates. In this one, there's no build up. It's go from word one with this duck. No mercy on Halloween.


Whatever, Donald. Next year, just give the children candy.

****

Donald Duck and the Gorilla was released in 1944, and it's exactly what you'd expect from the title, but maybe a little scarier. Often featured in Halloween-themed Disney compilations, you could probably watch it any time of year. 


I always really enjoy that lollipop gag. Can't help it.

Friday, 21 October 2016

The Halloween Tree (1993)


How many kids, pumpkin-shaped buckets in hand, are going to dress up like a Lego Knight or Rey from Star Wars, knock on the doors of strangers, and expect a handful of candy this October 31st?  And how many kids are going to know why they actually get candy? Why do people carve faces into pumpkins and stick candles inside, why do firecrackers get set off, why is there that scene in Meet Me in St. Louis where the children have a bonfire and throw flour in people’s faces?

What exactly does all of this Halloween stuff mean?

Chances are good that the pint-sized Stay Puft Marshmallow man on your doorstep has no clue what makes these traditions tick. He just knows you’re trying to give him a mini-toothbrush and sugar-free gum, and that makes you a wash out. Dude down the street has full size Snickers, FYI.

Back in 1972, author Ray Bradbury noticed this trend of people not explaining Halloween to their kids, and thought it would be a good idea to write a juvenile novel about the holiday’s origins. His research for The Halloween Tree wasn’t necessarily comprehensive, and it isn’t his strongest prose by a long shot, but it gets the job done. It’s kind of like if Mark Twain and Edgar Allen Poe got fused in a transporter accident, and less what I would call “Classic Bradbury.”

Then, in 1993, an award-winning made-for-TV animated was adapted from Bradbury’s book.

Rod Serling once famously complained that Ray Bradbury stories lost their charm when adapted for television. Bradbury himself took great offense at this notion, but it’s true. Most of his stories sing because of his prose, narration that can’t make it onto the screen without seeming intrusive. Radio adaptations served him well in the 50’s, but there’s never been a film or TV version of one of his books or stories that was better than the original book or story.

Except for The Halloween Tree.


It probably helps that Bradbury wrote the adaptation himself.

He also provides the narration, which is… um… well… it’s always cool to hear an author read their own stuff, and always kind of puzzling when they’re not very good at it.

This narration handily sets the stage of a sleepy Anywhere, USA kind of town, where front doors are left unlocked, the preferred method of travel is hand-me-down bicycles, and people leave pies in windows to cool. Orange leaves fall to gather or breezes that swirl around ankles and rattle loose fence boards, and a mixture of nostalgia and dread fills the evening sky as it darkens in anticipation of Halloween.

A group of young friends prepare themselves and their costumes for a night of unexamined symbolism and free candy.

Tom Skelton, the perspective character of the original story, is the level-headed sort-of-leader of the group. He’s dressing as a skeleton, because puns. His friends are Jenny, dressed as a witch but with very sensible red Keds; Ralph, an Egyptian mummy that we won’t be discussing at length because I’m all mummied out; and Wally, dressed as some kind of monster. Good old Wally is an amalgamation of a bunch of boys from the original story, and for the most part it’s an improvement, but I kind of miss the kid who rolled around in mud for a cheap costume and declared himself a gargoyle.

And then there’s Joe Pipkin. Pip is the reason Tom only gets to be the sort-of-leader, because it’s Pipkin’s adventures that everyone always goes on. It’s Pipkin who has the best ideas of where to find fun or mischief, and it’s Pipkin who holds the group together like glue. He’s – as they used to say – all boy. Frogs in his pockets, grass stains on his knees, freckles on his cheeks, and who-knows-what tangled in his hair. Accordingly, it’s Pipkin who reaches out his hand on All Hallow’s Eve and grabs the biggest chunk of shadow.

When the gang shows up at his door, candy route planned, expecting him to burst onto the front porch in a costume so masterful, they never could’ve dreamed it until they saw it themselves, a bucket of cold water is thrown onto the festivities.

Pip is being loaded onto an ambulance, his house dimmed and undecorated. A note on the door tells his friends to go on and have their fun without him, and a life-or-death appendectomy is hinted at.

But how can there be a Halloween without Pipkin? That’s like a spring without flowers, a summer without lemonade, a Valentine’s Day without rampant speculation about other people’s love lives. It simply won’t do.


The gang decides to follow him to the hospital, and the quickest way to do that is by cutting through the ravine.

Ah, the ravine.

It’s a staple of Bradbury stories that bring natural and unnatural darkness into nameless Midwestern towns. Sometimes, older brothers go to get ice cream and cut through the ravine at night, then take an awful long time coming back; sometimes stubborn spinsters walk through it alone after country visits, knowing that a serial killer is about. The ravine is a deep, shadowy crack in the earth that a Bradbury character can slip through at any moment.

It’s down in the ravine that the children see a gossamer, eerie vision of Pipkin. Blue and white and airy. He urges them on, racing further into the trees and darkness.

Tom, at first, thinks it’s all one grand prank. Pipkin was never sick at all, and this is all part of some Halloween scheme. The others aren’t so sure.

They follow Pip’s ghost to an old, Victorian-style house decked out with a ruby-eyed weather vane that watches them climb a set of wooden steps that sound like organ keys. And there they meet an old man with skin so sunken and weathered, you can see the shape of his skull. He calls himself Carapace Clavicle Moundshroud, and he’s voiced by Leonard Nimoy.

Mr. Moundshroud is the guardian of the titular Halloween Tree. A massive, leafless, blackened skeleton of a tree, decked out with thousands of jack-o-lanterns, each with a difference face and expression. The tree is what Pip’s ghost is after – more specifically, his pumpkin off of the tree.


The ghost steals the Pip pumpkin, the Pip soul, and disappears into “the undiscovered country” of Halloweens of yore.

Moundshroud turns out to be the ghosts of Christmas Past, Present and Future all rolled into one. Except he has no interest in any times but the past. There’s no examination of modern Halloweens or glimpses of the future, just a trip down the ages chasing Pip and his pumpkin.

Why Moundshroud brings the children along, whether he wants his pumpkin returned, or to claim Pip’s soul, indeed whether he’s friend or foe, is all left up for grabs. Halloween is a mysterious holiday, and its ambassador equally so.

Ancient Egypt is visited, where Mummy Ralph learns all about what his costume represents. Then Witch Jenny gets a very tame, child appropriate view of the heyday of witches and witch hysteria, and constantly pronounces the word “broom” as “brum” to my great annoyance. Monster Wally has the best sequence of the movie and the book, when Pip leads them to the half-built cathedral of Notre Dame, and Wally brings the building to life with his daring jumps and bounds, every landing calling up stones beneath his feet, and summoning the gargoyles. Lastly, Tom’s costume leads us to Mexico and the Day of the Dead, where a sugar skull and a dark bargain hold the key to Pip’s fate.

Like most histories made for kids, The Halloween Tree leaves out some of the rough stuff and glosses over the details, but it’s also a great way to get little ones more interested in why holidays are holidays. But, unlike something like Voyage of the Mimi where it’s so educational it stops being entertaining, The Halloween Tree manages to be gripping and suspenseful in a way that’s not too overwhelming for the animal crackers set.

Because of its made-for-TV status and being released during the heart of the Disney Renaissance, it wasn’t a big hit, but it’s had a very loyal following despite sporadic availability.  The animation isn’t as smooth as a lot of its contemporaries, and the character models apart from Moundshroud are all fairly bland, but that has more to do with budget than anything else.

The Halloween Tree is a well-told, interesting holiday special, and I highly recommend it for kids who love history or trick-or-treating, and for grown-ups who like Halloween as much as I do.


Saturday, 20 August 2016

Dungeons and Dragons 01x04: Valley of the Unicorns

Time once again to hear from regular guest contributor Daisy and the D&D gang! Like always, if you'd like to do your own guest recap of something, you can contact me at jvonhalsing@gmail.com for guidelines.


Episode four is called “Valley of the Unicorns.” It’s written by Paul Dini again, this time with Karl Geurs, whom IMDb tells me worked on Winnie the Pooh’s Most Grand Adventure and The Jungle Book 2. So I guess we can expect a lot of Uni for this one.

Oh joy.

We open to the scene of a spooky forest, where the trees literally have faces and a fully grown unicorn is drinking from a pond. Lightning cracks, and suddenly a pack of wargs descend upon the unicorn! As the enemies face off, we jarringly cut to Uni, freaking out and jumping into Bobby’s lap. Bobby asks her what’s wrong. Eric, who’s busy shaking rocks out of his boots, says that it’s probably nothing, because Uni freaks out at the slightest provocation. Which is true. But then Uni suddenly bolts.

The kids give chase, Eric awkwardly trying to yank his boot back on.

Eric: “We can’t go anywhere until I get rid of the rocks in my shoes!”

Diana: “Keep ‘em. Maybe the rocks in your head need company, Eric!”

This is going to be one of those episodes where everyone is a gigantic dick to Eric, isn’t it?


Saturday, 23 July 2016

Super Friends – The Lost Episodes: Terror on the Titanic


I’ve decided that we all need a little more fun at the moment, so instead of looking at Rod Serling’s Patterns like I was going to, I am instead recapping an episode of Super Friends where they fight the Titanic.

Yes. The actual Titanic.

Saturday Morning Cartoons went extinct a couple of years ago. With streaming services allowing parents to curate their kids’ viewing, and 24hr cartoon channels available, the once noble establishment that brought forth everything from The Jetsons to the North American Pokémon craze died a peaceful, largely unnoticed death.

But, for fifty years of broadcast television, it was a coveted block of time carved out for the wild imaginations of kids, and the advertisers trying to target them. A devil’s pact of calculated branding and genuine fun.

The history of Super Friends, in particular, is a mess full of title changes, network changes, syndication deals falling through, and so much behind-the-scenes drama it’d make a hilarious HBO drama set at Hanna-Barbera in the 70’s. You’d never guess how much backstabbing went into producing each seven minute episode about a super hero friendship team.

Saturday, 16 July 2016

Dungeons and Dragons 01x03: The Hall of Bones

Daisy's back with another exciting episode of Dungeons and Dragons! For those of you who don't know, Daisy is our semi-regular guest blogger. A long time fantasy fan, her looks at the Dungeons and Dragons cartoon are always hilarious and insightful. To find more of her stuff, click the tags at the bottom of the post, or the spiffy D&D banner in the sidebar. Take it away, Daisy!


Today's episode is called “The Hall of Bones.” Woo, spooky! It’s written by Paul Dini, who, among many other things, worked on Batman: The Animated Series.

We open to the kids hurrying through some kind of creepy swamp. Magical ecosystems, man. Screw ‘em. Apparently they’re being chased by something, and we get our first glimpse of it when Diana narrowly evades being caught by some sort of hairy flying monster. Point Diana. Uni’s not so quick, though, despite being on all fours, and manages to get swept up by the… griffins? Flying monkeys? Oh, yup, they’re flying monkeys. Uni loses a point.

Bobby freaks out, of course, and rescues Uni by… knocking a tree into the flying monkey that’s holding her, and nearly killing them both. He manages to catch her before she can smash into the ground and presumably break all of her legs or get crushed by the falling tree.

I’m not giving him a point for that, even though it technically worked out. After that flower crap in the last episode, I’m drawing the line on dumb luck here.

Sheila freaks out and herds Bobby and Uni away from the remaining winged primate threat. Hank fires off some shots at the monkeys, and… what’s this? Hank’s magical arrows disappear before they can do anything. Bobby tries to knock over another tree, because that’s how Bobby rolls, but his club just smacks uselessly against the trunk. Looks like everybody’s having performance issues. Eric encourages everyone to dive behind him and holds up his shield, which seems particularly brave given the circumstances, and it actually works! At first. A flying monkey dives at them and is repelled. Point Eric.

Eric: “They’ll never break through this!”

Dammit, Eric. Now you’ve jinxed it. Of course, that’s the moment when Eric’s shield gives out. Bobby speculates that the batteries are dead. It’s actually a pretty good metaphor.

Friday, 24 June 2016

Silly Symphony: The Skeleton Dance, Flowers and Tress, The Old Mill

The Silly Symphony banner was used by Walt Disney between 1929 and 1939. The first was The Skelton Dance, notable for its particular blending of movement with sound.


Then, in 1932, Disney harnessed the promise of Technicolor with Flowers and Trees.



Finally, in 1937, Disney was experimenting with the techniques that would make Snow White feel more convincing. In Academy Award winner The Old Mill, we see the first use of the multiplane camera.

Tuesday, 24 May 2016

Dungeons and Dragons 01x02: Eye of the Beholder


Daisy is back for another guest installment of D&D! If you're interested in swapping posts or doing a guest recap of your own, contact me at jvonhalsing@gmail.com for details and guidelines.

Episode Two of Dungeons and Dragons is ‘Eye of the Beholder’, and it has noticeably fewer villainous pet rabbits and randomly teleporting dragons than the first one, but also way more bumbling knights.  Whether you consider that an improvement or not is probably a matter of taste.  I find that this episode gets overlooked a lot, especially in terms of how it relates to Eric’s characterization, but I think that has more to do with most of the plotline being kind of forgettable than anything else.

So let’s get to ‘Eye of the Beholder’.

We start out with a scene of the kids walking in the desert again.  Oh joy.  The horses from the last episode are gone.  I guess they returned them to Helix in a fit of upstanding behaviour.  Or maybe they died.  I mean, it’s not like anybody is really an expert on horse care here.

Presto:  “It must be a hundred and twenty degrees in the shade.  And there isn’t any shade!”

Sheila:  “You can say that again!”

Diana:  “With four suns up there, what d’you guys expect?”

There are four suns this time?  Oh my god, is Eric dead?  But, no, there he is, standing with the group.  The rest of the kids sit down to take a break except for Eric, who keeps standing.  I have suspicions that his sweat has rusted his armour shut and he can’t bend enough to sit down.  In the foreground we see Uni get hit with a couple stray blasts of sand.  She shakes her head and goes to investigate the source of the flying sand.  Eric talks about how he’s been in this situation before, but at the time he was actually just lost in his parents’ safari-size backyard.

Eric:  “I was lost.  The sun was baking my brains.”

Presto:  “So that’s what happened to your brains.”

Thursday, 19 May 2016

Donald Duck: Good Scouts and Sea Scouts


I love Donald Duck.

I've seen some of these cartoons hundreds of times, and still I laugh so hard that I straight up hyperventilate. It's just silly, joyful stuff and a great way to kick off summer.

Up top there is a 1928 short called Good Scouts, which marked the second on-screen appearance of Huey, Dewey and Louie. The nephews actually made their debut in the Donald Duck comics first, which is one of those facts you can shout at a dinner party during an awkward silence.

Good Scouts was nominated for an Academy Award, in the same year and category as Disney's other shorts: Ferdinand the Bull, Brave Little Tailor, and that forgotten classic Mother Goose Goes Hollywood. In fact, the only non-Disney title nominated for Best Short Subject (Cartoons) in 1938 was something put out by Fleischer Studios called Hunky and Spunky. You're all responsible for your own jokes about that. Also, I do not recommend googling it without safe search on.

Ferdinand won, as it happened. And it remains the only time a single production studio had four nominations in one category.

Good Scouts was so popular that a sequel was made in 1939 called Sea Scouts. As you'll see below, it's pretty much the same thing but on the ocean.



What's cool about this is how you can see the early stages of development for one of Disney's most famous pieces of animated slapstick – the sequence where the crocodile chases Captain Hook in 1953's Peter Pan.

Both of these shorts were filmed in Technicolor, by the way. It's funny to think, but in 1932, when Walt Disney premiered the first cartoon to use the three-colour dye transfer system, people thought it was a mistake. Everyone was like: "Walt, that's insane! If people see cartoons that have colours like paintings, they won't be able to distinguish reality from art and civilization will crumble!" 

Herbert Kalmus, one of the inventors of Technicolor, originally had a five-year contract giving Disney exclusive use of the system for cartoons. But it was quickly renegotiated to a one-year contract when the other major studios sent out their leg-breakers.

The good news is that the one year was still more than enough to give Disney a leg up financially, allowing for a higher quality of Donald Duck cartoon! Hooray!


Saturday, 26 March 2016

Dungeons and Dragons 01x01: The Night of No Tomorrow

Today's recap is the first guest post submitted by my friend, Daisy. Daisy is a lifelong SF fan and a big retro cartoon enthusiast, so she's chosen to take a look at some grand old Saturday morning gems with a science fiction or fantasy theme. Everybody be nice and keep your feet off the coffee table.




The first episode of the Dungeons and Dragons cartoon is ‘The Night of No Tomorrow’, and… it is not one of the better ones.  It’s not terrible, either.  But it definitely has some pacing issues, and I do have to wonder about the decision to start the series after the kids have already arrived in the Realm, rather than leading into it with the amusement park ride and giving us a chance to see something of their lives on Earth.  It might have been a better way to get in some establishing character moments and give us an idea of what they’re trying so hard to get home to.

That said, and without further ado, here’s ‘The Night of No Tomorrow’.