Time once again to hear from regular guest contributor Daisy and the D&D gang! Like always, if you'd like to do your own guest recap of something, you can contact me at jvonhalsing@gmail.com for guidelines.
Episode four is called “Valley of the Unicorns.” It’s
written by Paul Dini again, this time with Karl Geurs, whom IMDb tells me worked on
Winnie the Pooh’s Most Grand Adventure
and The Jungle Book 2. So I guess we
can expect a lot of Uni for this one.
Oh joy.
We open to the scene of a spooky forest, where the trees
literally have faces and a fully grown unicorn is drinking from a pond.
Lightning cracks, and suddenly a pack of wargs descend upon the unicorn! As the
enemies face off, we jarringly cut to Uni, freaking out and jumping into
Bobby’s lap. Bobby asks her what’s wrong. Eric, who’s busy shaking rocks out of
his boots, says that it’s probably nothing, because Uni freaks out at the
slightest provocation. Which is true. But then Uni suddenly bolts.
The kids give chase, Eric awkwardly trying to yank his boot
back on.
Eric: “We can’t go anywhere until I get rid of the rocks in
my shoes!”
Diana: “Keep ‘em. Maybe the rocks in your head need company,
Eric!”
This is going to be one of those episodes where everyone is
a gigantic dick to Eric, isn’t it?
We cut to the shadows of the unicorn and the wargs fighting across a nearby rock, and I think something brutal is going to happen, because that’s how they show brutal stuff in kids’ cartoons – via ambiguous shadow puppetry. But no, we just pan over to see the unicorn trying to kick the crap out of some wargs, so I guess it was a stylistic choice? Lightning flashes some more, and then we see a weird old wizard riding a warg. In a hot pink muzzle. Huh. Is it supposed to be red? No, that’s definitely hot pink.
Wizard: “Enough of this! I want him!”
Dude, he’s a unicorn. Ew.
Anyway, clearly Brony Wizard is controlling the wargs. Uni
comes pelting onto the scene, trips, and essentially tumbles right into the
guy’s mount. Smooth. That’ll cost you a point, Uni. She freaks out upon seeing
where she is, and the wizard is all ‘a second unicorn!’ and tries to nab her,
but misses. The wargs give chase, and the kids catch up. The wizard walks his
mount backwards behind an improbable outcropping of rocks, so all the kids see
is the wargs fighting the unicorns.
Bobby’s stoked.
The kids rush in to help the unicorns. Bobby cracks open the
earth and buries a bunch of their enemies, while Hank fires some arrows and
Diana whacks at them with her pole. Presto summons some… uh, ham. And feeds
them. Eric comments that this is dumb, which it is – feeding the vicious
canines only works as a distraction,
not a combat technique. But then the wargs lunge at Eric and he’s too busy
fending them off to offer up any more criticisms. The creepy old wizard watches
them from some bushes that have conveniently materialized in front of his
hiding place and muses that this is much
better. Yeah. He’s into some messed up crap. A stray warg nabs Uni and makes
off with her. The big unicorn tries to pursue them, but is cut off by the rest
of the seemingly unlimited supply of wargs.
Bobby’s Uni-dar goes off and he asks where she’s gone, and
Hank’s all ‘no idea, but the big one still needs help.’ But then the adult
unicorn’s horn glows and suddenly he teleports himself to higher ground, out of
the wargs’ range.
Why didn’t he just do that before?
Thunder cracks some more while the unicorn rears up, and we
cut to a scene of the creepfest wizard riding off with Uni. Screw you, old man.
That’s our annoying sidekick/pet/creature/thing!
Uni’s horn starts glowing, and apparently this is a thing, now, because she
teleports, but only manages to get from the front of the warg to the back of
it. The wizard just grabs onto her and is all ‘what a shame you’re too young to
have learned how to do that properly, and too bad you never will because I’m
going to kill you baby unicorn mwahahaha.’ I don’t like him. In addition to
being obviously evil, he is just plain creeping me out. Stop leering at the baby unicorn, man. Just
stop it.
Where’s Venger? I want Venger back. He can even run around
pantless some more if he wants. I’m sorry I made fun of him, he can have ice
cream if he replaces this guy.
Creepy Brony Wizard recalls his limitless warg pack, anyway.
The kids are huddled together and getting ready for the wargs to charge when
they suddenly take off.
Sheila: “What do you think scared ‘em off?”
Eric: “Simple, Sheila. They took one look at my great
strength, one look at my grim weapon-”
Diana: “One look at your grody face.”
Bobby thinks Diana’s burn is the most hysterical thing ever,
until he suddenly remembers that Uni mysteriously disappeared during the fight
with the large predatory unicorn-attacking beasts. Hanks all ‘those wolves must
have chased her into the forest.’ Okay, two things, Hank. One, those were not
wolves. I’m not sure that they were wargs, but wolves are not big enough for adult
men to ride. They were Dire Wolves, at the very least. Secondly, one of them
picked Uni up in its jaws and made off with her. So I think it’s pretty safe to
say that if this was a legitimate animal attack and not something being
orchestrated by an evil wizard you don’t know about, Uni would be dinner. The
logical conclusion is that Uni is in several stomachs now.
Bobby, of course, wants to storm the forest until they find
her. Eric is annoyed that Hank and Bobby keep deciding where they’ll go, but
freaks out when he sees one of the spooky trees with faces and decides to stick
with the group.
Back with Brony Wizard, Uni is trying to teleport again.
Creepfest informs her that unicorns can only teleport once in a day, and then
notes that her friends are following them – just as he planned, mwahaha!
Cut to Eric peering over top of a veritable field of
brambles and spying Creepfest high atop his wargish steed. Eric says he doesn’t
particularly want to try and crawl his way through a spiky labyrinth just to
rescue some dumb unicorn.
I feel you, Eric.
The silence must be extremely cathartic
at this point.
Bobby takes offense to Uni being called dumb. In fairness, I
don’t know what the standards for a developing unicorn’s intelligence are, but
Uni is pretty dumb.
Dungeon Master: “Now, now, young ones.”
The kids look over to see DM lounging on top of some
brambles like they’re just the comfiest place ever. Maybe it’s just me, but
everybody seems to be in spectacular creep mode this episode. Hank is
surprisingly all business as he asks DM who the weirdo with the wolves (screw
you, Hank, they’re not wolves) is. Bobby doesn’t care who he is, he’s got Uni,
ergo he is going to get his brains smashed in by Bobby’s club. DM ignores Bobby
and explains that Creepfest is the wizard Kelek, and that he has much more than
just Uni.
Well, presumably, most
people have more than just the clothes on their backs and that one unicorn that
they stole. But DM doesn’t seem to have a great barometer for how the average
person lives.
Meanwhile, Eric has produced a notepad and pencil. Either
he’s been hanging onto them both this whole time, or a notepad and pencil
managed to fall through the universes and he just happened to come across them,
like that one scene in Escaflowne where Hitomi finds a CD at a trader’s stall.
Eric has a plan, though. He is going to write
down everything DM says.
Eric gets a point. No, Eric gets two points. That is the most sensible, genre-savvy thing anyone on
this show has done so far, and I will fight anybody who disagrees. Eric is the
best.
Hank asks if DM knows who that other unicorn they briefly
encountered was. Who cares, Hank? You’ve already got a unicorn to worry about.
DM tells him that that was Silvermane, the leader of the last unicorn herd.
Sheila wants to know how he could teleport – I suppose, should they ever manage
to reclaim their own unicorn, it would be useful information to have, so fine.
We’ll talk about unicorns some more. DM explains that all unicorns can teleport
with the magic in their horns, while Eric dutifully tries to transcribe
everything. Then DM startles Eric and says ‘the fate of the one is shared by
all’, while glaring at him sternly, and suddenly Eric loses coherence and gets
everything DM said mixed up.
Well.
That’s not unsettling at
all.
Eric gets so flustered by his sudden inability to organize
his thoughts that he breaks his pencil. He asks DM if he can repeat himself,
but of course, the old jerk has disappeared again.
The kids turn their attention towards the problem of the
brambles. Bobby suggests smashing through them, but Hank says he has a better
idea. Eric mocks Hank, but suddenly, everyone is looking at him weird. We cut
to a scene of the kids proceeding through the brambles. Eric is at the front of
the group, using his shield to protect everyone as he pushes it, and its
barrier, through the brambles. Why Bobby couldn’t smash some brambles or Hank
couldn’t blast them with his bow or Presto couldn’t pull some machetes out of
his hat, I don’t know. But it’s all on Eric, so that means Eric gets another
point.
Eric: “The things I do for you guys.”
Hank: “Stay down and keep quiet!”
Eric stands up to take a break, and Hank yanks him back down
lest Kelek see him. Hank is an ass. He pushes down some brambles himself and
says he doesn’t think Kelek saw them. Dude, you guys are leaving a massive,
highly visible trail right through the Bramble Sea. Anyone at a slightly higher
elevation can see you coming from miles away. And, of course, Kelek knows full
well that they’re there, and tells Uni so. Again. Because this is all part of
his mysterious and creepy plan. He alludes to killing Uni again, and Bobby
tries to jump out of the brambles and club him. Hank stops him for some reason,
though.
Why, I don’t know. Fighting the wargs in the brambles seems
like it’d be easier than fighting them out in the open, since it’d be harder
for them to surround the kids. If Hank just shot the guy this would probably be
over pretty fast. But Hank can’t just shoot people, because censorship. So
instead we get to watch Kelek clear a big patch of brambles with his magic and
then summon a gigantic warg-themed palace from below the earth.
Holy crap, never mind, this guy’s got some serious magic on
his side. Maybe they should go level up and then come back later?
Judging by the apprehensive looks on the kids’ faces, I
think they agree with me.
Kelek heads inside and we get to see him standing in front
of a creepy statue loaded with either poorly drawn candles or glow sticks. I’m
gonna guess glow sticks. He’s got Uni chained up with glowing energy rope and
tells her that she’s going to add to his power. Uni doesn’t seem stoked, since
he probably doesn’t mean it in a ‘good team-building makes a leader stronger’
way, but a ‘unicorn blood is amazing for enhancing dark magic and curing acne’
way. Through a nearby triangular window in this giant palace, we see our intrepid heroes watching the proceedings.
This building is so huge, I’m pretty sure they can only tell what’s going on
because of the acoustics or something.
Kelek exposits that he wants the power of teleportation,
which he’s been stealing from the unicorns. Once he has that power, he’ll be so
tough, even Venger will call him Master! Yeah, I’m gonna be backing Venger’s
horse in that race. Presto and Eric apparently agree with me.
Presto: “That guy’s gonna be the new Venger?”
Eric: “Not a chance, that guy’s cracked!”
Remember, kids, it’s always
important to stand by your arch-nemesis. Tacky second string villains come and
go, but real enemies last a lifetime.
Hank feels this whole Kelek vs
Venger debate is distracting from the real issue, which is Uni. He suggests
they double back and head downstairs, which, at a guess, is something that I’d
say would take several hours, but before they can start Kelek starts casting a
glowing blue spell. The kids rush down and make the trip surprisingly quickly,
but it doesn’t matter. They charge into the chamber only for Kelek to hit them
with some kind of magical stasis or something. Whatever it is, it freezes them
in place. Then he zaps Uni and oh, the glow sticks the statue is holding are
unicorn horns. Right. That makes sense. Uni’s horn disappears and she goes all
grey, in animation shorthand for the exhausted/de-powered. Kelek walks past the
frozen kids and summons up a dais with a sparkly amulet on it.
He holds up the amulet and starts
ranting about how he’s going to find the hidden valley of the unicorns, steal
the remaining horns, and then be just like the most badass wizard of all time
ever. Uni’s magical bonds fade and she slumps to the ground, and through the
frozen stasis magic, we see Bobby crying. Because you can say a lot of things
about that kid, but you cannot deny, he seriously loves that annoying little
unicorn.
Uni tries to stand but can’t
quite manage, so instead she starts crawling towards Bobby. This sight is so
heart-wrenching for Bobby that he goes from crying to so pissed off that he smashes the stasis magic with his rage.
Holy crap. Point for Bobby. Bobby rushes over to Uni, who’s happy to see him being
a badass, and then Bobby tries to smash the statue holding the unicorn horns.
Hank breaks free and calls after him, but Bobby charges anyway, and is thrown
back by some kind of force field. Hank tells him to stay with Uni while he
frees the others. I’m still not clear on how he managed to break the stasis magic. Maybe the spell doesn’t work
so well on blonds?
We cut to everyone free from the
stasis magic except for Eric.
Diana: “I’ve been waiting for
this for a long time.”
Diana starts hitting Eric with
her pole while he winces.
Presto: “Gee, do we have to let
him loose? It’s been so nice and quiet without him.”
Y’know what, screw you guys.
Eric’s the only reason you’re not all perforated with thorns right now. You’re
all jerks.
Eric finally gets free from the
stasis magic and rounds on Diana, but before he can build up any steam for a
good rant they hear the loud sounds of horses neighing. The kids rush off to
investigate, and find the other unicorns that have been de-horned by Kelek.
Sheila notes that there’s a whole herd of them. Presto says that there will be
more, once Kelek finds that secret unicorn place that he’s searching for.
Everyone is really pissed off by this whole horn theft thing, but I’m mostly
surprised that an evil wizard is keeping his victims alive at all.
Hank decides that their priority
is to get to the secret unicorn hideout and warn all of the unicorns! Hank,
that is a terrible idea. You don’t
know where the unicorns are hiding, and even if you did, chances are very good
that they know full well that Kelek is after them. I mean, you met that one
unicorn fighting his wargs earlier, didn’t you? What information do you think
you can give them that they don’t already know? Minus point Hank. Bobby wants
to stay until he can figure out a way to get Uni’s horn back. Sheila thinks that staying in the creepy
giant castle full of wargs and malevolent wizards is not a great idea, and that
maybe the other unicorns can help Uni! Hank quotes DM again, nonsensically, but
this does seem to sway Bobby’s opinion.
Hank figures that the other
unicorns can lead them to the valley, if they can be convinced to trust them.
Uni convinces them in, like, two seconds, so Kelek’s plan is obviously going
off without a hitch. All he needs to do is follow these yahoos back to the
other unicorns, now.
Our illustrious heroes traipse
off into the night with their gaggle of sad-looking unicorns following along.
Kelek and his wargs watch ominously from a distance. The group reaches a
rainbow waterfall that makes a sound like ringing bells and parts immediately
to let the unicorns through. I don’t know how that counts as a ‘secret’
entrance to a valley full of unicorns. The rainbow waterfall that makes the
bell sounds seems like it’d be the first
place anyone would look. Everybody proceeds through, with Hank loudly and
pointlessly shouting ‘this way!’ and ‘a tunnel!’, just in case Kelek couldn’t
tell what was going on from a distance, I guess.
They proceed through the
waterfall tunnel and come out into a beautiful valley, which Diana helpfully
identifies as the secret valley of the unicorns. Bobby helps Uni stumble over
the last few rocks, telling her to take it easy, but as soon as she gets into
the valley, she breaks out into a run. Uni heads full-tilt for the unicorn we
first met fighting the wargs. Silvermane! They bump noses and stuff, but then
Silvermane starts freaking the hell out. Hank tries to tell him that the kids
aren’t there to cause trouble, but it doesn’t calm him down any. Eric thinks Silvermane is an ungrateful jerk,
but Sheila’s the one who finally notices the wargs who’ve been tailing them
this whole time. Point Sheila.
Kelek looms on the ridge over the
valley and thanks the kids for leading him to the last remaining unicorns,
mwahaha. Then he uses his amulet to trap Silvermane and the other two remaining
horned unicorns in a magical bubble and starts levitating him. Hank finally shoots
at him, but Kelek just levitates some giant boulders over the kids and drops
them.
Eric: “Quick, get under my
shield!”
The boulders fall onto the kids
while Uni watches in horror. Kelek makes off with Silvermane and the others.
Sometime later, we see Uni angrily kicking at the rocks that have buried her
friends. Bobby calls out, telling her not to worry, because get this – Eric has saved all their lives! What a
shock. Bobby crawls out of an opening in the rocks, Sheila not far behind him.
Dungeon Master: “Why do you find
that difficult to believe, Barbarian?”
Bobby: “Dungeon Master! Aw, you
know. Eric doesn’t do anything but complaining.”
Sheila: “Yeah, who’d have thought
he could be brave?”
Why are you people so surprised?
Eric’s magical weapon is a freaking shield. His whole thing in fights is
throwing himself between other people and deadly danger. He saves all your butts
from Venger in the opening to every episode!
Dungeon Master: “People can be
many things. Sometimes your worst enemy can be your strongest ally.”
…
…Venger’s going to defeat Kelek,
isn’t he? Well, crap, that’s the whole ending of this episode spelled out.
Thanks a lot, Mr. Spoiler Factory.
Diana kneels in front of the
giant pile of boulders and sarcastically asks Eric if he’s writing all this
down.
Eric: “I’ll give you something to
write down! Get me out of here!”
We switch over to see Eric, still
crouched beneath a mountain of boulders, desperately holding his shield up to
keep from being crushed.
You are such a jerk, Diana. You
know what, all of you kids are jerks, and you are all losing points except for
Eric, who gets one for saving everybody instead. This is not how we treat
people who have just saved our lives. We do not abandon them to hold up a bunch
of boulders on their own so we can go exclaim over how surprising it is that
they’d save us, unless we’re villains. This is villain behaviour. You’re all terrible
friends. Yeah, I said it. I went there.
Anyway, we cut to a scene of the
hornless unicorns and the kids standing on a cliff, looking towards Kelek’s
ridiculously overdone castle, and it’s nighttime now. Eric’s with them, so I
guess he got out somehow. Hank insists that they have to hurry to the castle
because there’s not much time.
Presto: “Yeah, and soon he’ll be
even stronger than… Venger! Hey, am I brilliant or what?”
Eric: “If you’re so brilliant
pull something useful out of that
hat! Like about eight thousand marines.”
Presto: “I’ll do better than
that! Don’t you guys remember? Dungeon Master said that sometimes our strongest
ally is our worst enemy. Our worst enemy is Venger!”
Actually, DM said that sometimes
your worst enemy was your strongest ally. Minor point, but it does imply a
different set-up. Anyway, Presto seems to have figured out the spoilers, too,
because he starts using his hat to summon Venger.
Holy crap. Holy crap. You can do that, Presto? You can summon
Venger? Holy crap you’re terrifying. You can summon the evil overlord of
the entire realm. With a hat. Holy crap.
Eric freaks out and says that DM
said sometimes your worst enemy is
your ally, and that doesn’t necessarily mean right now, but Presto is on a roll and will not be deterred. Of
course, he screws up, and instead of summoning Venger to the kids he
accidentally teleports himself to Venger.
Considering this whole episode
has been about how the power of teleportation can make Kelek top dog in the
world of wizards, however, I think it’s still safe to say that Presto is
terrifying.
So Venger is all ‘you’ve invaded
my castle and the penalty for that is death so bye’ and Presto is all ‘wait,
no, I’m here to help you!’ and Venger is all ‘help… me?’ and sad violin music
plays in the background (well, not really) and Presto is all ‘you’ve gotta stop
Kelek, because he’s been using this ugly statue to swipe unicorn horns and he
says he’s gonna beat you’ and Venger’s all ‘Kelek, eh? Okay give me the full
rundown’ so I guess Presto gets a point. Good job, Presto. Your weird
not-friendship with Venger continues to be incredibly useful, especially in
tandem with your terrifying cosmic powers.
We switch scenes to find that
Kelek has taken the horns off of Silvermane’s groupies, and he’s been saving
the best for last. Just as Kelek begins to cast the spell to take Silvermane’s
horn, an eerie ghost noise echoes throughout the chamber. We see the kids
crouching in one of the many, many openings, which just seem like huge security
liabilities, to be honest. Eric is using the echoes and one of his boots to
make ghost sounds. He thinks it’s a stupid idea and wonders where Presto
disappeared himself to. Bobby tells him to shut up and keep with the
noise-making, because Bobby is contentious at the best of times but his
patience meter hits zero whenever Uni’s been mistreated.
Eric looks done with all of this crap,
like usual, but continues to help, also like usual.
Kelek starts walking towards the
ghost noises like ‘damn ghosts in the plumbing I swear to god that’s the last
time I hire those exterminators’ and Hank gives a signal to Sheila, who pulls
on her invisibility cloak. She unshackles Silvermane, so I’m gonna give her a
point, because hell if I’d know how to unhook magical horse shackles. Eric
wants to know just what exactly they’re going to accomplish with all this. Hank
is all ‘it’s our fault Silvermane got captured, so we have to save him!’ and Eric’s
like all ‘I’m pretty sure this is just going to get us killed by an evil
wizard’ and lo and behold, Kelek shows up and zaps Hank’s bow right out of his
hands. Considering how well he did last episode, Hank is really dropping the
ball today.
Sheila’s like ‘well, we tried’,
and takes her cloak off for some reason, even though Kelek hadn’t zapped her. Then Kelek summons his wargs, and
it’s a showdown as Presto teleports back in! Again using the all-powerful magic
that some other dude needs like dozens of unicorn horns to pull off. Presto’s
all ‘you’ll never believe where I’ve been’ and Bobby’s like all ‘move before
wargs eat your face!’ But then the wargs turn into cuddly little puppies.
…Really, Venger? Really? God, you are just… just not good
at this villain stuff. At all. Puppies. You made freaking puppies.
One of the warg puppies starts
chewing on Eric’s boot and Eric’s all ‘how the hell did you do that?!’ to
Presto, and Presto’s all ‘wasn’t me’ and points to where Venger is just
nonchalantly strolling into the castle.
So Venger’s all ‘heya Kelek’ and
Kelek’s all ‘uh, heeeey’ and Venger’s all ‘hey what?’ and Kelek’s all ‘hey…
master’ and Venger’s all ‘that’s right I’m the master – thanks for gathering all
these unicorn horns for me.’ Then he goes over to the statue, but the barrier
repels him. Venger tells Kelek to release the spell. Kelek’s like ‘yeah sure
thing’ and Bobby thinks it’s hilarious that the evil wizard is in trouble with
his boss, but then instead of taking down the barrier, Kelek flips right out and starts attacking
Venger.
Kelek: “The horns are MINE! Their
power is MINE! Now you shall call me ‘Master’!”
Someone had a lot of fun
animating Kelek’s facial expressions for this part.
Venger’s like all ‘izzat so?’ and
blasts Kelek into a wall, and then LASER FIGHT! Kelek accidentally smashes his
own statue as he tries to murder the hell out of Venger, who looks like he’s
having a pretty fun time, actually. Eric’s like all ‘okay, let’s make a break
for it while they’re distracted’ but Hank says the unicorns are too weak to
escape, and they need to get the horns. The horns that are currently sitting in
the middle of Kelek and Venger’s bitch fight. Wonderful. Eric sarcastically asks if they’re supposed
to glue them back on, but Presto is on a roll and says he’s going to magic them back on.
He tries, but instead of putting
the horns back on, just summons a bunch of musical horns onto the unicorns’
heads.
Presto: “Guess it takes more
magic to put them back on than to take ‘em off.”
Eric tells Presto that DM said he
only had to replace one horn, because, according to his notes, ‘the fate of one
is shared by all.’ So he did manage
to write it down correctly! Which makes his weird mental breakdown all the more
disturbing. Huh. Anyway, point for Eric, naturally. Diana says she hates to
admit it, but ‘Mr. Mouth’ is right. I am so done with you right now, Diana.
Presto magically gets Uni her horn back, so that’s a point for our resident
badass wizard. The one-equals-all deal works, and all the unicorns get their
horns back. Uni’s so excited she immediately starts her wretched bleating up
again. Bobby puts a hand over her mouth to stop her.
It’s so Venger and Kelek don’t hear,
of course, but I’m going to give him a point just for saving my ears. The kids
realize that the sounds of fighting have changed, and Hank darts forward to see
that Kelek is stuck in a gigantic, rotating bubble, and shouting ‘no’ a lot. So
I guess the fight did not go well for him. The bubble disappears into the
ground, and Hank shouts that the castle’s sinking back down. Hank. We were
trying to be quiet. Stop screwing up
or I’ll dock you another point.
Venger! The Force of Evil:
“Of course. With Kelek gone, his castle is going with him. And now, the
unicorns are mine!”
That’s the trouble with ‘enemy
mine’ situations. They rarely outlive the mutual enemy. Venger throws some
energy blasts at the kids, and Presto seems particularly offended by this, like
he actually thought they might be able to turn this whole arch-nemesis deal
around. Bobby’s all ‘what a creep’ and Eric just wants to know how they can escape, god dammit.
Hank – pretty presumptuously –
leaps onto Silvermane’s back, and tells the others to jump on the unicorns so
they can teleport them out. Um. Didn’t Silvermane already teleport today? Or
was that yesterday? How many days have gone by, here? How far did the kids
travel? Well, I guess it must be more than one day. Everyone takes a unicorn.
Uni even rescues Bobby herself, so I guess she earned another point. Everyone
teleports out, and Venger yells because boo, he wanted unicorn horns. And also
the castle collapses onto him. But don’t worry, he’s fine.
We change scenes to see Uni
playing with a bunch of other baby unicorns in the magical unicorn valley,
while Silvermane looks all majestic and stuff. Hank stands on a hill next to
Diana.
Hank: “Diana, there goes one
happy little unicorn.”
Diana: “Yup. Leaving behind one unhappy little boy.”
Why… why are you two standing on
a hill loudly discussing our situation? Is this a thing you guys do now? It’s
weird. Stop it.
We see Bobby sulking on a boulder
nearby. Sheila tells him that they have to go, because, y’know, quest to get
home and all that. But Bobby doesn’t want to leave without Uni. Sheila asks
what he’ll do if Uni wants to stay,
and Bobby says that he loves Uni, which is beside the point but Bobby’s a
little kid so he hasn’t learned that lesson yet. The kids walk out from
underneath the rainbow bell waterfall (seriously, worst hiding place ever) and
we see Eric trying to chase the warg puppies away from him. Apparently Sheila
brought them to the valley to be guardians for the unicorns, and they’ve been
following Eric around. That is adorable.
Then, suddenly, Uni comes running
out of the waterfall! Aw. Dammit. Well, Bobby’s happy, and Sheila starts crying
tears of joy, I guess because this means she won’t have to handle the
inevitable emotional fallout of Uni leaving just yet. But, I mean, the longer
she stays with them, the harder it’s going to be. We zoom in on the waterfall,
and the water parts to reveal Dungeon Master standing there with a weird look
on his face. He waves at the camera. I think he’s stoned.
And thus concludes today's episode.
Points So Far:
Eric – 15
Sheila – 7
Diana – 7
Hank – 3
Presto – 6
Bobby – 3
Uni – 1
Thanks again to the incomparable Daisy! Just a quick reminder that you can enter Recap Retro's "I Love Lucy" Anniversary Giveaway and win a $75 Gift Certificate at The Lucy Store!
No comments:
Post a Comment